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Displacement

Change in position from initial to final.

Δr=rfri\Delta \vec{r} = \vec{r}_f - \vec{r}_i

In one dimension: Δx=xfxi\Delta x = x_f - x_i

Units: meters (m)

Key points:

  • Vector quantity (magnitude and direction)
  • Dependent on coordinate system choice
  • Can be positive or negative

Instantaneous Vs. Average Velocity/acceleration

Instantaneous velocity (at a specific instant): v(t)=limΔt0ΔrΔt=drdt\vec{v}(t) = \lim_{\Delta t \to 0} \frac{\Delta \vec{r}}{\Delta t} = \frac{d\vec{r}}{dt}

Average velocity (over time interval): vˉ=ΔrΔt=rfriΔt\bar{v} = \frac{\Delta \vec{r}}{\Delta t} = \frac{\vec{r}_f - \vec{r}_i}{\Delta t}

Instantaneous acceleration (at a specific instant): a(t)=limΔt0ΔvΔt=dvdt\vec{a}(t) = \lim_{\Delta t \to 0} \frac{\Delta \vec{v}}{\Delta t} = \frac{d\vec{v}}{dt}

Average acceleration (over time interval): aˉ=ΔvΔt=vfviΔt\bar{a} = \frac{\Delta \vec{v}}{\Delta t} = \frac{\vec{v}_f - \vec{v}_i}{\Delta t}

Units: m/s and m/s2

X-t

Position vs. time graph.

  • Slope = instantaneous velocity at that time
  • Area = no direct physical meaning (not directly useful)
  • Steepness indicates speed (steeper = faster)
  • Positive slope: moving in +x direction
  • Negative slope: moving in -x direction
  • Horizontal line: object at rest

Key features:

  • Curve represents changing velocity
  • Straight line represents constant velocity
  • Inflection point represents maximum/minimum acceleration

v-t Graphs:

Velocity vs. time graph.

  • Slope = instantaneous acceleration at that time
  • Area under curve = displacement (change in position)
  • Height = velocity magnitude
  • Above x-axis: positive displacement
  • Below x-axis: negative displacement

Key features:

  • Zero crossing: object changes direction (turnaround)
  • Horizontal line: constant acceleration = 0
  • Straight line: constant acceleration

V-t

Velocity vs. time graph.

  • Slope = instantaneous acceleration at that time
  • Area under curve = displacement (change in position)
  • Height = velocity magnitude
  • Above x-axis: positive displacement
  • Below x-axis: negative displacement

Key features:

  • Zero crossing: object changes direction (turnaround)
  • Horizontal line: constant acceleration = 0
  • Straight line: constant acceleration

A-t Graphs

Acceleration vs. time graph.

  • Slope = rate of change of acceleration (jerk)
  • Area under curve = change in velocity
  • Height = acceleration magnitude

Key features:

  • Often constant acceleration problems (horizontal line)
  • Variable acceleration: integrate to find v and x

Slope And Area Under Curves

Slope interpretation:

  • x-t graph slope -> velocity
  • v-t graph slope -> acceleration
  • a-t graph slope -> rate of change of acceleration (jerk)

Area under curve interpretation:

  • v-t graph area -> displacement
  • a-t graph area -> change in velocity
  • Integration of slope -> corresponding quantity

Calculus connections:

  • Slope = derivative
  • Area = integral
  • Fundamental theorem of calculus connects them

Interpreting Graphs

x-t graph:

  • Position vs. time
  • Steeper slope = faster motion
  • Turning points = velocity zero (direction change)
  • Curvature = acceleration

v-t graph:

  • Velocity vs. time
  • Above axis = positive velocity (moving forward)
  • Below axis = negative velocity (moving backward)
  • Zero crossings = direction changes
  • Area = displacement

a-t graph:

  • Acceleration vs. time
  • Positive = speeding up in + direction
  • Negative = slowing down or moving backward faster
  • Area = velocity change

v=dxdtv = \frac{dx}{dt}

Instantaneous velocity equals derivative of position with respect to time.

v(t)=drdt\vec{v}(t) = \frac{d\vec{r}}{dt}

In one dimension: v(t)=dxdtv(t) = \frac{dx}{dt}

Physical meaning:

  • Rate of change of position
  • Slope of position-time graph at each point

Example: If x(t)=3t2+2tx(t) = 3t^2 + 2t, then v(t)=6t+2v(t) = 6t + 2

a=dvdta = \frac{dv}{dt}

Instantaneous acceleration equals derivative of velocity with respect to time.

a(t)=dvdt=d2rdt2\vec{a}(t) = \frac{d\vec{v}}{dt} = \frac{d^2\vec{r}}{dt^2}

In one dimension: a(t)=dvdt=d2xdt2a(t) = \frac{dv}{dt} = \frac{d^2x}{dt^2}

Physical meaning:

  • Rate of change of velocity
  • Slope of velocity-time graph
  • Second derivative of position

Example: If v(t)=6t+2v(t) = 6t + 2, then a(t)=6a(t) = 6 (constant)

Δx=vdt\Delta x = \int v dt

Deltax = ∫v dt:

Displacement equals integral of velocity over time.

Δx=t1t2v(t)dt\Delta x = \int_{t_1}^{t_2} v(t) \, dt

From calculus definition: x(t)=x0+0tv(t)dtx(t) = x_0 + \int_0^t v(t') \, dt'

Physical meaning:

  • Area under velocity-time graph
  • Accumulation of velocity over time

Example: If v(t)=v0gtv(t) = v_0 - gt (upward motion), then Δx=v0t12gt2\Delta x = v_0t - \frac{1}{2}gt^2

Δv=adt\Delta v = \int a dt

Deltav = ∫a dt:

Change in velocity equals integral of acceleration over time.

Δv=t1t2a(t)dt\Delta v = \int_{t_1}^{t_2} a(t) \, dt

From calculus definition: v(t)=v0+0ta(t)dtv(t) = v_0 + \int_0^t a(t') \, dt'

Physical meaning:

  • Area under acceleration-time graph
  • Accumulation of acceleration over time

Example: If a(t)=ga(t) = -g (free fall), then Δv=gt\Delta v = -gt and v(t)=v0gtv(t) = v_0 - gt

Vector Nature Of Kinematics

Kinematics quantities are vectors.

Vector addition for displacements: Δr=Δr1+Δr2+...\Delta \vec{r} = \Delta \vec{r}_1 + \Delta \vec{r}_2 + ...

Independence of perpendicular components:

  • x and y motions are independent
  • Motion in each dimension described separately
  • Combine using vector addition

2D kinematics: r(t)=r0+v0t+12at2\vec{r}(t) = \vec{r}_0 + \vec{v}_0 t + \frac{1}{2}\vec{a} t^2

Relative Motion

Velocity of object A relative to object B:

vAB=vAvB\vec{v}_{AB} = \vec{v}_A - \vec{v}_B

Chain rule (velocity of A relative to C): vAC=vAB+vBC\vec{v}_{AC} = \vec{v}_{AB} + \vec{v}_{BC}

Applications:

  • Ships/planes moving on moving Earth's surface
  • Collision problems in different reference frames
  • River boat problems

Galilean transformation (for relative velocities much less than c): v=vvframe\vec{v}' = \vec{v} - \vec{v}_{frame}

Projectile Motion

Motion of object launched at angle, under gravity only.

Assumptions:

  • Neglect air resistance
  • Constant acceleration: a=gj^\vec{a} = -g\hat{j} (downward)
  • Horizontal acceleration: ax=0a_x = 0
  • Vertical acceleration: ay=ga_y = -g

Equations:

  • x-direction (constant velocity): x=v0cosθtx = v_0\cos\theta \cdot t vx=v0cosθv_x = v_0\cos\theta

  • y-direction (constant acceleration): y=v0sinθt12gt2y = v_0\sin\theta \cdot t - \frac{1}{2}gt^2 vy=v0sinθgtv_y = v_0\sin\theta - gt

Time of flight (return to launch height): T=2v0sinθgT = \frac{2v_0\sin\theta}{g}

Maximum range (level ground): R=v02sin(2θ)gR = \frac{v_0^2\sin(2\theta)}{g}

Maximum at θ=45degrees\theta = 45 degrees : Rmax=v02gR_{max} = \frac{v_0^2}{g}

Maximum height: H=(v0sinθ)22gH = \frac{(v_0\sin\theta)^2}{2g}

Trajectory equation (parabolic path): y=xtanθgx22v02cos2θy = x\tan\theta - \frac{gx^2}{2v_0^2\cos^2\theta}