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Rc Circuits: Charging And Discharging

RC Circuits Steady State:

Steady state after long time (tτt \gg \tau):

  • Capacitor fully charged
  • Current through capacitor: IC=0I_C = 0
  • Capacitor acts as open circuit
  • Voltage across capacitor: VC=VappliedV_C = V_{applied}

DC circuit behavior:

  • Initially: capacitor uncharged, acts like short circuit
  • Final state: capacitor charged, acts like open circuit
  • Time constant τ=RC\tau = RC determines transition time

Charging and Discharging Behavior:

Charging (RC circuit with battery):

Charge as function of time: q(t)=Qmax(1et/τ)q(t) = Q_{max}(1 - e^{-t/\tau})

Voltage across capacitor: VC(t)=V0(1et/τ)V_C(t) = V_0(1 - e^{-t/\tau})

Current: I(t)=V0Ret/τI(t) = \frac{V_0}{R}e^{-t/\tau}

Discharging (RC circuit without battery):

Charge: q(t)=Q0et/τq(t) = Q_0 e^{-t/\tau}

Voltage: VC(t)=V0et/τV_C(t) = V_0 e^{-t/\tau}

Current: I(t)=V0Ret/τI(t) = -\frac{V_0}{R}e^{-t/\tau}

Time constant: τ=RC\tau = RC

At t=τt = \tau: reaches ~63% of final value At t=5τt = 5\tau: essentially at steady state (~99%)

Law Of Reflection

Angle of incidence equals angle of reflection:

θi=θr\theta_i = \theta_r

All angles measured from normal (perpendicular to surface)

Properties:

  • Incident ray, reflected ray, and normal all in same plane
  • Reversible path

Plane Mirrors

Virtual image formed behind mirror.

Properties:

  • Image distance = object distance (di=dod_i = d_o)
  • Image is virtual (light doesn't actually converge there)
  • Image is upright (not inverted)
  • Image is same size as object (magnification = 1)
  • Left-right reversal (but not up-down)

Image location: di=dod_i = d_o

Spherical Mirrors Concave/Convex:

Concave mirrors (converging):

  • Reflecting surface curves inward (like cave)
  • Light rays converge after reflection
  • Focal point is real (light actually meets)
  • f > 0, R > 0

Convex mirrors (diverging):

  • Reflecting surface curves outward
  • Light rays diverge after reflection
  • Focal point is virtual (behind mirror)
  • f < 0, R < 0

Both follow same equation but with different sign conventions.

Spherical Mirrors Concave/convex

Concave mirrors (converging):

  • Reflecting surface curves inward (like cave)
  • Light rays converge after reflection
  • Focal point is real (light actually meets)
  • f > 0, R > 0

Convex mirrors (diverging):

  • Reflecting surface curves outward
  • Light rays diverge after reflection
  • Focal point is virtual (behind mirror)
  • f < 0, R < 0

Both follow same equation but with different sign conventions.

Focal Length And Radius

For spherical mirrors:

f=R2f = \frac{R}{2}

Where:

  • f = focal length
  • R = radius of curvature

Relationship derived from geometry for small angles (paraxial approximation).

Focal point: point where parallel rays converge (or appear to diverge from).

Snell's Law

Relationship between angles when light passes between media:

n1sinθ1=n2sinθ2n_1\sin\theta_1 = n_2\sin\theta_2

Where:

  • n1,n2n_1, n_2 = refractive indices
  • θ1\theta_1 = angle of incidence
  • θ2\theta_2 = angle of refraction

Angles measured from normal.

Index Of Refraction

Ratio of speed of light in vacuum to speed in medium:

n=cvn = \frac{c}{v}

Where:

  • c = 3.00 × 108 m/s (speed in vacuum)
  • v = speed in medium

Values:

  • Vacuum: n = 1
  • Air: n ≈ 1.0003
  • Water: n = 1.33
  • Glass: n ≈ 1.5
  • Diamond: n = 2.42

Behavior:

  • n > 1: light slows down
  • Entering denser medium (higher n): bends toward normal
  • Entering less dense medium: bends away from normal

Total Internal Reflection

Occurs when light tries to go from dense to less dense medium at angle greater than critical angle.

Conditions:

  • Light going from higher n to lower n
  • Angle of incidence > critical angle

Critical angle: sinθc=n2n1\sin\theta_c = \frac{n_2}{n_1} (where $n_1 > n_2$$)

When θi>θc\theta_i > \theta_c: total internal reflection, no transmission.

Applications:

  • Fiber optics
  • Prisms in binoculars
  • Sparkling of diamonds

Critical Angle

Angle of incidence at which refraction angle = 90 degrees :

sinθc=n2n1\sin\theta_c = \frac{n_2}{n_1}

Only defined when n1>n2n_1 > n_2 (dense to less dense).

Values:

  • Water to air: θc=48.8degrees\theta_c = 48.8 degrees
  • Glass to air: θc=41.8degrees\theta_c = 41.8 degrees

Thin Lenses Converging/diverging

Converging (convex) lens:

  • Thicker in middle than edges
  • Brings parallel rays to focal point
  • f > 0
  • Forms real images

Diverging (concave) lens:

  • Thinner in middle than edges
  • Spreads parallel rays as if from focal point
  • f < 0
  • Forms virtual images

Both types follow thin lens equation with appropriate sign conventions.

Ray Diagrams

Graphical method for locating images using principal rays.

Rules for lenses:

  1. Ray parallel to axis -> refracts through focal point
  2. Ray through focal point -> refracts parallel to axis
  3. Ray through center -> continues straight (no deviation)

Rules for mirrors:

  1. Ray parallel to axis -> reflects through focal point
  2. Ray through focal point -> reflects parallel to axis
  3. Ray through center of curvature -> reflects back on itself

Draw at least two rays; intersection gives image location.

Real Vs Virtual Images

Real images:

  • Light rays actually converge at image point
  • Can be projected on screen
  • Formed by converging rays
  • Can be inverted
  • di>0d_i > 0 (positive image distance)

Virtual images:

  • Light rays appear to converge at image point (but don't)
  • Cannot be projected on screen
  • Formed by diverging rays (appear to come from)
  • Always upright
  • di<0d_i < 0 (negative image distance)

Thin Lens/mirror Equation

1f=1do+1di\frac{1}{f} = \frac{1}{d_o} + \frac{1}{d_i}

Where:

  • f = focal length
  • dod_o = object distance (always positive)
  • did_i = image distance (+ for real, - for virtual)

Same form for thin lenses and spherical mirrors.

Magnification Equation

m=hiho=didom = \frac{h_i}{h_o} = -\frac{d_i}{d_o}

Where:

  • m = magnification
  • hih_i = image height
  • hoh_o = object height

Interpretation:

  • |m| > 1: image larger than object
  • |m| < 1: image image smaller than object
  • m > 0: image upright
  • m < 0: image inverted
  • |m| = 1: same size