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Definition Of Density

ρ=mV\rho = \frac{m}{V}

  • Mass per unit volume
  • Units: kg/m3
  • Characterizes materials
  • Important for buoyancy calculations

Definition Of Pressure

P=FAP = \frac{F}{A}

  • Force per unit area
  • Units: Pa (Pascal) = N/m2
  • Also use: atm, mm Hg, bar
  • 1 atm = 101.3 kPa = 760 mm Hg

Absolute Vs Gauge Pressure

  • Absolute pressure: Total pressure (including atmosphere)
  • Gauge pressure: Pressure above atmospheric pressure
  • Pabs=Pgauge+PatmP_{abs} = P_{gauge} + P_{atm}
  • Tire gauges and blood pressure gauges typically read gauge pressure

Hydrostatic Pressure Formula

P=P0+ρghP = P_0 + \rho gh

  • Pressure increases with depth in fluid
  • P0P_0: pressure at surface
  • ρ\rho: fluid density
  • hh: depth below surface
  • Explains water pressure increases with depth

Pressure Vs Depth Relationship

  • Linear increase in pressure with depth
  • Deeper = higher pressure
  • Dependent on fluid density
  • Independent of container shape
  • Same horizontal level: same pressure (connected vessels)

Pascal's Principle

  • Pressure applied to enclosed fluid transmitted undiminished
  • F1A1=F2A2\frac{F_1}{A_1} = \frac{F_2}{A_2}
  • Hydraulic lifts operate on this principle
  • Used in hydraulic brakes, jacks, presses

Archimedes' Principle

  • Buoyant force equals weight of fluid displaced
  • FB=ρfluidVdisplacedgF_B = \rho_{fluid} V_{displaced}g
  • Upward force on submerged object
  • Explains why objects float or sink

Buoyant Force Formula

FB=ρfluidVsubmergedgF_B = \rho_{fluid}V_{submerged}g

  • Depends on fluid density and submerged volume
  • Not equal to object's weight
  • Can support objects that would otherwise sink

Floating And Sinking Conditions

  • Floats: ρobject<ρfluid\rho_{object} < \rho_{fluid}
  • Partially submerged: Vsub=ρobjρfluidVtotalV_{sub} = \frac{\rho_{obj}}{\rho_{fluid}}V_{total}
  • Sinks: ρobject>ρfluid\rho_{object} > \rho_{fluid}
  • Entirely submerged (if completely submerged)
  • Accelerates downward if not supported
  • Neutrally buoyant: ρobject=ρfluid\rho_{object} = \rho_{fluid}

Apparent Weight In Fluids

  • Apparent weight = actual weight - buoyant force
  • Wapp=mgρfluidVsubgW_{app} = mg - \rho_{fluid}V_{sub}g
  • Object feels lighter in fluid
  • Explains why lifting in water is easier
  • Basis for buoyancy devices

Characteristics Of Ideal Fluids

  • Incompressible (constant density)
  • Non-viscous (no internal friction)
  • Irrotational (no rotation)
  • Steady flow (velocity at each point constant over time)
  • Simplified model for real fluids

Continuity Equation

A1v1=A2v2=constantA_1v_1 = A_2v_2 = \text{constant}

  • Flow rate constant throughout pipe
  • Product of area and velocity constant
  • Narrower section -> higher velocity
  • Wider section -> lower velocity
  • Volume flow rate: Q=AvQ = Av (m3/s)

Volume Flow Rate

Q=AvQ = Av

  • Volume of fluid passing point per unit time
  • Units: m3/s
  • Constant in steady flow (incompressible fluid)
  • Same flow rate at all pipe cross-sections

Bernoulli's Principle

P+12ρv2+ρgh=constantP + \frac{1}{2}\rho v^2 + \rho gh = \text{constant}

  • Conservation of energy per unit volume
  • Pressure + kinetic energy + potential energy constant along streamline
  • Higher velocity -> lower pressure
  • Height differences affect pressure

Conservation Of Energy In Fluids

  • Energy conservation for ideal fluids
  • Pressure energy + kinetic energy + potential energy
  • Explains: venturi effect, airplane lift
  • Basis for flow measurement devices

Torricelli's Law

v=2ghv = \sqrt{2gh}

  • Speed of fluid exiting tank
  • Same as free-fall speed from height h
  • Torricelli's law
  • Assumes no friction/viscosity