Definition Of Linear Momentump⃗=mv⃗\vec{p} = m\vec{v}p=mv Vector quantity (direction same as velocity) Proportional to mass and velocity Units: kg - m/s Important for collision analysis Definition of Linear Momentum
Definition Of ImpulseJ⃗=F⃗avgΔt=Δp⃗\vec{J} = \vec{F}_{avg}\Delta t = \Delta\vec{p}J=FavgΔt=Δp Vector quantity (direction of net force) Change in momentum over time interval Units: N - s or kg - m/s Large force over short time can produce same impulse Definition of Impulse
Impulse-momentum TheoremJ⃗=Δp⃗=mv⃗f−mv⃗i\vec{J} = \Delta\vec{p} = m\vec{v}_f - m\vec{v}_iJ=Δp=mvf−mvi Impulse equals change in momentum Net force over time interval causes momentum change Useful for collisions (contact force often unknown) Impulse-Momentum Theorem
Force-time Graphs Impulse = area under F-t graph Average force: Favg=JΔt=ΔpΔtF_{avg} = \frac{J}{\Delta t} = \frac{\Delta p}{\Delta t}Favg=ΔtJ=ΔtΔp Larger area = larger impulse Important for collision analysis Force-Time Graphs
Conditions For Momentum Conservation System must experience no net external force OR collision time very short (internal forces >> external forces) External forces: gravity, friction, air resistance Internal forces (action-reaction pairs) cancel within system Conditions for Momentum Conservation
Velocity Of Center Of Massv⃗cm=m1v⃗1+m2v⃗2+...m1+m2+...\vec{v}_{cm} = \frac{m_1\vec{v}_1 + m_2\vec{v}_2 + ...}{m_1 + m_2 + ...}vcm=m1+m2+...m1v1+m2v2+... Momentum of system = total mass × velocity of center of mass Center of mass continues at constant velocity without external forces Useful for analyzing system motion Velocity of Center of Mass
Isolated Systems No external forces act on system Total momentum conserved: p⃗i=p⃗f\vec{p}_i = \vec{p}_fpi=pf Examples: collisions in space, frictionless surfaces Can analyze in components: pix=pfxp_{ix} = p_{fx}pix=pfx, piy=pfyp_{iy} = p_{fy}piy=pfy Isolated Systems
Elastic Collisions Momentum conserved: p⃗i=p⃗f\vec{p}_i = \vec{p}_fpi=pf Kinetic energy conserved: Ki=KfK_i = K_fKi=Kf Objects bounce off each other No energy loss Examples: billiard balls, atomic collisions Elastic Collisions
Inelastic Collisions Momentum conserved: p⃗i=p⃗f\vec{p}_i = \vec{p}_fpi=pf Kinetic energy NOT conserved: Kf<KiK_f < K_iKf<Ki Some kinetic energy converted to other forms (heat, sound, deformation) Objects may stick together or deform Most real collisions are inelastic Inelastic Collisions
Perfectly Inelastic Collisions Momentum conserved: m1v⃗1+m2v⃗2=(m1+m2)v⃗fm_1\vec{v}_1 + m_2\vec{v}_2 = (m_1 + m_2)\vec{v}_fm1v1+m2v2=(m1+m2)vf Maximum kinetic energy loss Objects stick together after collision Move together with common final velocity Examples: car crashes, objects caught and moving together Perfectly Inelastic Collisions
2d Collisions Momentum conserved in both x and y separately m1v1x+m2v2x=m1v1x′+m2v2x′m_1v_{1x} + m_2v_{2x} = m_1v_{1x}' + m_2v_{2x}'m1v1x+m2v2x=m1v1x′+m2v2x′ m1v1y+m2v2y=m1v1y′+m2v2y′m_1v_{1y} + m_2v_{2y} = m_1v_{1y}' + m_2v_{2y}'m1v1y+m2v2y=m1v1y′+m2v2y′ Elastic: also conserve kinetic energy in each component Inelastic: only conserve momentum, not kinetic energy 2D Collisions
Recoil Motion Initially at rest: total momentum = 0 After explosion: m1v⃗1+m2v⃗2+...=0m_1\vec{v}_1 + m_2\vec{v}_2 + ... = 0m1v1+m2v2+...=0 Parts move in opposite directions Momentum conserved (no external forces during explosion) Kinetic energy gained from chemical potential energy Recoil Motion
Separation Of Objects Pushing apart: both gain momentum in opposite directions Momenta equal in magnitude, opposite in direction m1v1=m2v2m_1v_1 = m_2v_2m1v1=m2v2 (if only two parts) Lighter object gains higher velocity Separation of Objects
Definition Of Linear Momentump⃗=mv⃗\vec{p} = m\vec{v}p=mv Vector quantity (direction same as velocity) Proportional to mass and velocity Units: kg - m/s Important for collision analysis Definition of Linear Momentum
Definition Of ImpulseJ⃗=F⃗avgΔt=Δp⃗\vec{J} = \vec{F}_{avg}\Delta t = \Delta\vec{p}J=FavgΔt=Δp Vector quantity (direction of net force) Change in momentum over time interval Units: N - s or kg - m/s Large force over short time can produce same impulse Definition of Impulse
Impulse-momentum TheoremJ⃗=Δp⃗=mv⃗f−mv⃗i\vec{J} = \Delta\vec{p} = m\vec{v}_f - m\vec{v}_iJ=Δp=mvf−mvi Impulse equals change in momentum Net force over time interval causes momentum change Useful for collisions (contact force often unknown) Impulse-Momentum Theorem
Force-time Graphs Impulse = area under F-t graph Average force: Favg=JΔt=ΔpΔtF_{avg} = \frac{J}{\Delta t} = \frac{\Delta p}{\Delta t}Favg=ΔtJ=ΔtΔp Larger area = larger impulse Important for collision analysis Force-Time Graphs
Conditions For Momentum Conservation System must experience no net external force OR collision time very short (internal forces >> external forces) External forces: gravity, friction, air resistance Internal forces (action-reaction pairs) cancel within system Conditions for Momentum Conservation
Velocity Of Center Of Massv⃗cm=m1v⃗1+m2v⃗2+...m1+m2+...\vec{v}_{cm} = \frac{m_1\vec{v}_1 + m_2\vec{v}_2 + ...}{m_1 + m_2 + ...}vcm=m1+m2+...m1v1+m2v2+... Momentum of system = total mass × velocity of center of mass Center of mass continues at constant velocity without external forces Useful for analyzing system motion Velocity of Center of Mass
Isolated Systems No external forces act on system Total momentum conserved: p⃗i=p⃗f\vec{p}_i = \vec{p}_fpi=pf Examples: collisions in space, frictionless surfaces Can analyze in components: pix=pfxp_{ix} = p_{fx}pix=pfx, piy=pfyp_{iy} = p_{fy}piy=pfy Isolated Systems
Elastic Collisions Momentum conserved: p⃗i=p⃗f\vec{p}_i = \vec{p}_fpi=pf Kinetic energy conserved: Ki=KfK_i = K_fKi=Kf Objects bounce off each other No energy loss Examples: billiard balls, atomic collisions Elastic Collisions
Inelastic Collisions Momentum conserved: p⃗i=p⃗f\vec{p}_i = \vec{p}_fpi=pf Kinetic energy NOT conserved: Kf<KiK_f < K_iKf<Ki Some kinetic energy converted to other forms (heat, sound, deformation) Objects may stick together or deform Most real collisions are inelastic Inelastic Collisions
Perfectly Inelastic Collisions Momentum conserved: m1v⃗1+m2v⃗2=(m1+m2)v⃗fm_1\vec{v}_1 + m_2\vec{v}_2 = (m_1 + m_2)\vec{v}_fm1v1+m2v2=(m1+m2)vf Maximum kinetic energy loss Objects stick together after collision Move together with common final velocity Examples: car crashes, objects caught and moving together Perfectly Inelastic Collisions
2d Collisions Momentum conserved in both x and y separately m1v1x+m2v2x=m1v1x′+m2v2x′m_1v_{1x} + m_2v_{2x} = m_1v_{1x}' + m_2v_{2x}'m1v1x+m2v2x=m1v1x′+m2v2x′ m1v1y+m2v2y=m1v1y′+m2v2y′m_1v_{1y} + m_2v_{2y} = m_1v_{1y}' + m_2v_{2y}'m1v1y+m2v2y=m1v1y′+m2v2y′ Elastic: also conserve kinetic energy in each component Inelastic: only conserve momentum, not kinetic energy 2D Collisions
Recoil Motion Initially at rest: total momentum = 0 After explosion: m1v⃗1+m2v⃗2+...=0m_1\vec{v}_1 + m_2\vec{v}_2 + ... = 0m1v1+m2v2+...=0 Parts move in opposite directions Momentum conserved (no external forces during explosion) Kinetic energy gained from chemical potential energy Recoil Motion
Separation Of Objects Pushing apart: both gain momentum in opposite directions Momenta equal in magnitude, opposite in direction m1v1=m2v2m_1v_1 = m_2v_2m1v1=m2v2 (if only two parts) Lighter object gains higher velocity Separation of Objects